![]() And joyously, my three year old son has joined in with the giggling. It's so long since I've laughed so often, and so loudly, at a game. ![]() The violence is squarely in the Tom & Jerry variety, giant hammers blatting creatures into daft shapes, everything reset to normal at the start of a new scene. Chuchel himself has what might politely be described as anger issues, and the universe's peculiar obsession with preventing his reaching the food he so desperately wants to eat seems to increasingly drive him towards the world's most adorable breakdown. ![]() And it's always with the slightest edge of mania, ensuring it never feels cutesy or saccharine. This is daft happiness at its purest, titrated into gaming. There are mini arcade games, there are extended animated sequences to just sit and thoroughly enjoy, there are incredibly bizarre action sequences in which you must punch away an army of invading sentient teeth. One scene you'll be trying to arrange bizarre amphibious creatures such that they provide a crude Rube Goldberg means of reaching a high-up space, in another you'll just be laughing your face off as you try to crack the head of a poor egg-like monstrosity through a series of sequences. The persistent theme is that little Chuchel wants that damned cherry, and is constantly being thwarted by a little pink bug creature, and a giant omnipotent brown hairy hand that descends from the top of the screen. The game plays out in a number of mini-chapters, almost like episodes of a mad cartoon, where a sequence of screens or challenges or puzzles will end with the game's name crashing into screen, invariably squishing our hero, then launching off in another lunatic direction. It still plays in the familiar manner of just clicking on things on the screen to see what they do, and then delighting when they do it, and here it's all about a little fuzzy black creature desperately trying to get his hands on a cherry. Whereas their games are usually better described as organic adventure puzzles, Chuchel is a much more straightforward puzzle game. But what i mainly want to know is just if Outer wilds 2 is confirmed already and i just didnt know, is not settled whether there will be one or not, or if the developers already said "Making outer wilds 1 was a lot of work, and we don't think we will come back for a second game.From Amanita, who have previously brought us utterly beautiful games like Machinarium, Samorost and Botanicula, this is in some ways a diversion, in others true to their wondrously animated form. Maybe it could have something to do with there still have been a few planets and places that survived the old universe's destruction, like you could have another comet in it that looks suspiciously like a peice of Brittle hollow, or even something else just like an easter egg, like an old, worn-up harmonica hidden somewhere, or an 02 tank from the original ship. It seems like the original game ended on a note that would allow a sequel to exist, because there is now a new universe with new species on it and new planets. ![]() Hey this game was really fun and it was one of the best space games i've ever played, and i wanted to know if maybe it could get some sequel in the new universe, with whole new planets to explore and new mysteries to discover.
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